What’s the worse crime?

There is one law that is strictly enforced upon plenty of death, although you do not need to worry about it because it is impossible for you to do without incredible effort.

And that is backwards time travel here within Timeline Zero, or crossing your own timeline here in any manner. Once you live a specific moment here in Timeline Zero, you can never, under any circumstances, in any manner, no matter how you get there, be in an earlier moment.

This may seem unnecessary harsh, but Timeline Zero must never have more than one thread. The entire problem with being a temporal refugee is that we cannot live in the MTPs timelines without risking erasure are by threads shifting, because we never exist in nearby threads. We are always unique. And Timeline Zero is alone in that it doesn’t have other threads, so those threads can’t erase us.

Anyone time traveling backwards here risks destroying that. If Timeline Zero ever has more than one thread, than everyone coming in, will arrive in just one of those threads, just like how it works in all the other timelines. Which means they have a 50/50 chance of being erased as threads collide and adjust.

All time machines built by a MTP detect if a traveler has been on Haven before, and will not allow travel to go to a point before that. As do all civilian time machines manufactured on Haven. Note this applies to everyone traveling, anything carried, and even the time machine itself! So if you happen to run across someone from the future or past of Haven while out in another timeline, you want to be very careful about interacting with them, don’t take anything from them, and you certainly don’t want to travel back here together. You will all be forced to whatever point is the farthest in the future. The MTP and civilian time machines give a warning if that is about to happen.

No, that cannot be fixed if you did it by accident and you skipped forward five years on Haven and your lover moved on, or whatever. We cannot make exceptions for this, this is not some rule we have, this place would cease to work for its purpose if we started allowing time travel within it.

This is also, incidentally, why you will mostly interact with temporal enforcement agents from ‘now’, or close to ‘now’ while out in the world. Because most of them have visited Haven at some point, and if they’re from the future, they risk pushing you forward in time to match them, whereas if they’re from the past, they risk themselves being pulled forward. That said, the risk is low, and they almost never will travel with you to Haven to make sure this doesn’t happen.

This site operated by the Haven Provisional Government.