Effect
The Effect is how much effective your action will be at accomplishing each outcome of a roll.
The Effect of the each outcomes decided by a roll is usually set by your level of Peril. If you’re in No Peril, you’re getting No Effect. In Lesser Peril, you’re getting Lesser Effect. Standard Peril is Standard Effect. With Great PowerPeril comes Great ResponsibilityEffect. And Extreme Peril is…not somewhere you want to be, but if you are there, you’re accomplishing a hell of a lot.
| # | Effect | Peril | Harm | Clock Segments |
|---|---|---|---|---|
| 0 | None | None | None | 0 |
| 1 | Lesser | Lesser | Lesser | 1 |
| 2 | Standard | Standard | Standard | 2 |
| 3 | Great | Great | Great | 3 |
| 4 | Extreme | Extreme | Extreme | 4 |
Somewhat obvious, when you see how it works. If you’re in Standard Peril, you will be doing Standard Effect, and will take Standard Harm.
What changes the default effect?
Sheer mismatch of skills
Just sheer mismatch of scope between your skills and what you’re trying to do.
For example, if you’re one person trying to fight ten other people. Or one person trying to fend off a small child who has attacked you. The GM can use their judgement and just change it.
Circumstances
Basically, the GM will just decide that ‘The circumstances of this situation make that particular outcome easier or harder than normal.’
This is called Potency.
This is not because you are good at something, that would be the previous two things mentioned. Potency happens because the environment or situation is uniquely suited or unsuited for something. For example, you’re trying to sneak around while loud distracting music is playing, so you’re less likely to be spotted. The GM will sometimes spot those, but you can try to point them out yourself.
This is also what at The Odds Look Bad does, change the circumstances and thus the Potency.
Devil’s Bargain
You can always do a Devil’s Bargain and ask for this.
The GM can even decide that the the Effect is so trivial compared to your skill that you do not even have to roll anything and can just do it, and what you should be rolling is things that might happen during…or maybe you roll nothing at all, even if other players had to roll for the same thing. You’re just a lot better at that thing.
No Unstated Negative Effects
The GM, under no circumstances, can trick you into directly negative Outcomes. If you succeed in an Outcome, that success cannot directly be to your detriment, unless it is very explicitly said in advance ‘This will be a bad thing if you succeed at it’, or even ‘This has the potential to be a bad thing depending on how other things go’.
This is just the Outcome of the roll, of course. They don’t have to warn you that the room you are lockpicking your way into has enemies in it. The roll is for the lockpick, the defined outcomes are ‘Door is no longer locked’. Anything you do after that is up to you. This is only if the Outcome itself is directly negative, like if there is security alert that will go off on the lock being picked.
The GM is allowed to do the inverse, however, where players are trying to avoid something that all logic, and the GM, implies are a negative outcome, but it’s actually not important once they realize is going on. However, the GM shouldn’t abuse this or let people spend resources on this. This sort of thing should produce a laugh when revealed, not real annoyance.
Gameplay
GM As you are talking to Jennifer, you notice that that guy who was looking at you is earlier, who seems to have followed you from the warehouse, is back. He’s lurking in the distance, unsuccessfully trying to hide behind a pillar.
Greg Weirdo stalker is back. Leave me alone, weirdo stalker. Someone do something, he can’t come up and talk to me about seeing me at the warehouse, he’ll completely blow my cover as Theo.
Rueben I’ll see if I can grab this idiot and find out who he is. Wait, first, does he seem dangerous?
GM Roll me an Assault to gather information.
Rueben That’s an extra die, so 3d. And…6.
GM Alright, you get everything. He not only doesn’t seem like he’s looking to do violence, he doesn’t seem trained at all in violence, or anything like that. He doesn’t notice you. So he’s not dangerous in the physical sense. Blowing the con, of course, is different matter.
Reuben I’ll approach cautiously, in a roundabout way but not suspicious.
GM Rueben, as you get to near him, he seems to make up his mind, and takes a step towards Greg, clearly intending to go over there. You have one chance to stop him, and he’s still enough out of sight you can grab him if you want.
Rueben Okay, I’ll grab his arm and twist it up behind him with one hand, and cover his mouth with the other. Pull him back out of sight. Assault?
GM Yup, two outcomes, one you successfully get control of him enough to pull him out of sight, and the other to keep him from making noise.
Rueben Rolling. And that…is nothing higher than a 3. Awesome rolling there. I’m going to resist failing to cover his mouth, I guess.
GM Or don’t. Right as you try to grab him, he notices you, and turns to you with a smile. “Oh, hey, you’re Rueben, right? Didn’t see you. I’ve been trying to get a package to you all from my boss, she hired you to con these people, right? I missed you at the warehouse, had to sneak into this party. I was just trying to figure out how to talk to Greg, didn’t want to mess up whatever he was doing with Jennifer…you call her ‘the mark’, right?”
Rueben Oh my God, we have been dodging the fricking client’s errand boy? Why didn’t she just call us!
GM She did say she didn’t trust the phones.
Greg starts laughing She’s paranoid, so she gave us a stalker and made us paranoid.
Automatic Benefits still are Outcomes
This also means you can Invoke a Distinction for Drama on that non-roll, and get a Partial Success instead of a Full, which means you slightly screwed up something that you should have been able to do with your eyes closed.
Even when you you’re making a roll but don’t have to roll for benefits, just roll to avoid negative consequences, the benefits are still technically an Outcome and thus have an Effect level, you just are magically going to get a 6 in it without having to assign a result dice to it.
This means you still can alter the Effect.
For a practical example, if you have a Aptitude in in that thing, you can put that Aptitude, and hence increased Effect, on either the ‘how long it takes’ Outcome that you are actually rolling for, or the ‘how well do I do this’ automatic Outcome that you are getting a 6 in. Same with someone doing a Setup Action.
Although ask the GM before doing this, because often times there will not be a way to increase the Effect of something that the GM says ‘you’re just able to do that, no roll’, the GM is likely assuming you’re doing it perfectly, that’s why they’re letting you do it automatically. They likely have already taking your Aptitudes into consideration when figuring the Outcome.
This is even technically true when the GM makes you not roll at all, not even for possible consequences. There was an Outcome, and thus an Effect. However, at that point they definitely already took into consideration how good you are.
No Effect, aka, challenging them to a dance off
The GM might sometimes tell you that something isn’t going to have an Effect, aka 0 level of Effect. Sometimes, you will be be able to increase Effect from No Effect to at least Lesser Effect.
Alternately the GM will say you can’t increase it. They have decided that what you’re trying to do will not accomplish what you want it to, at all, no matter how well it is done. Don’t take that as a rebuttal, take that as ‘The GM is very nicely telling you that before you waste time and effort and possible resources on something that will accomplish literally nothing, something other GMs might let you do before laughing at you’.
This game does not have negative surprises with regard to player actions, and thus you learn something is not going to accomplish what you are trying to do before you try it.
Tip
A GM is only human, though, and it’s entirely possible for you to screw up your own plan, that they do not know about, by ‘successfully’ doing things. So maybe tell them what you’re planning, so they understand the effects you are trying to get.
But there’s weird fact: When the GM is telling you how much Effect you’re going to have, at least for the benefit, it’s Effect in the thing you said you are trying to do.
Sometimes, it’s going to have some other effect.
So often the GM will say ‘And you absolutely should not try to do it, that would be very bad’. You will want to listen to them.
But sometimes the GM will instead say ‘But you may want to try anyway.’. And not tell you what it is. The game doesn’t have negative surprises, but it can have positive ones. Or even just funny one that are not going to accomplish anything either way. So if they are hinting ‘Well, it’s not going to do that, but maybe it might do something’, that thing is probably going to be useful or at least interesting, and can’t be harmful. So you might want to try it anyway.
Gameplay
GM Price is about to put his plan into action. Last chance here.
Greg Well, I’m out of options here, can I just plea with him to stop? Using Connect? Maybe get him to delay it until everyone reports in?
GM You can, but I’m going to tell you, straight up, that will have no effect on him. But…go ahead and do it.
Greg Hmm. Alright. I’m making an impassioned plea for him to think about the lives he’s ending. That’s a 6.
GM Well, that did nothing to Price, but your heartfelt plea actually does seem to have caused his henchman to look a little dubious.
Greg Hmm. Well then. I’ll continue to plea with Price, or at least speaking like I’m talking to him, but then I’ll actually be looking at the henchman.
GM I’ll let you do that, but Price is getting impatient, so you can try that again, but you’re have to simultaneously convince him while coming up with ways to get Price to keep listening. I’m starting two clocks here…
Sometimes you can figure the situation out yourself, but if you can’t, you or someone else can always try do some sort of gather information ‘Setup Action’. Either with Understanding or the Action you were about to use.
This is one of the few cases you can essentially do your own Setup Action, and that works because it’s not technically a Setup Action, because you’re not making ‘that specific effect better’, you were about to do an Effect accidentally, which meant the Potency was likely decreased, and if you can figure out what it’s going to do and aim for Effect on purpose, Potency won’t be decreased.
Sometimes this is something even the GM didn’t realize until you started talking about doing it, they thought about it for a second, and realized ‘Huh. Wait..’
Gameplay
GM You’ve made it to the wiring closet, what are you going to do here?
Minerva I want to plug into the secure network jacks and at least try to get in, even if you said that’s not going to work until Reuben gets them to authorize a login in the security office. I’ll be ready.
GM long pause So that’s not going to work, and you know it’s not going to work, but intuitively wonder, at some level, if it might not be a good idea anyway.
Minerva Why do I think that?
GM Roll me either Understanding or Modify to gather information…it’s about Computers, so you have Aptitude in it.
Minerva I got a 6.
GM The second you start doing that without a login, they’re going to track your computer. And look up the physical location. Unfortunately for them tracking you, you’re in the wiring closet, which means you can just disconnect an existing network wire to another computer somewhere in the building, and plug into that jack, and the security alert isn’t going to know that and will point security at whatever computer you unplugged. I’m not even sure if they’ll even think of checking here, and even if they do, it won’t be for a bit. And as this is a properly organized wiring closet, all the wiring is labeled with clear diagrams. You can disconnect any computer you want.
Greg Does that include the computers here in the security office?
GM That’s an…idea. It does indeed include the computers in the security office. You shouldn’t disconnect the actual authorization computer that you need them to use, because it can’t authorize anything if you disconnect it, but the other computers are fair game.
Minerva So I can make it look like one of them is trying to break into their own secure network?
GM Yup. It’s going to be pretty easy, they’ll notice it regardless, the roll would be mostly to see how skillful the attacker looks. Not sure that even matter, though.
Greg Hold a second out there…GM, which of these guys do I think is the least trusted. Or, like, the outsider? The newest guy? Who are they most likely to turn on? In any group of three people, there are going to be two that are closer and one that isn’t.
GM That’s a gather information roll using Connect. I’ll be honest, I wasn’t expecting this to go there, I guess I need to figure which one is the outsider also!
Extreme effect, aka, oh crap
And there’s extreme effect, which means it is absurdly good if it’s something you want, or absurdly bad if it’s not. Notice that extreme harm is level 4, which is death. Try not to be in a position where you’re making that roll to start with, if you do have to, try to not be filled up on Stress so you can resist it if you fail, because that is basically the only way you will die.
Gameplay
GM: You’re standing there looking at a man holding a gun on you from ten feet away, and he’s about to pull the trigger. You’re looking at level three harm here if he get a shot off. What are you doing?
Rueben: I’m going to jump out the window and aim for the pool. There’s a pool right.
GM: Yes, but you do remember this is the fourth floor? Missing the pool and smashing into the ground from here would be extreme harm.
Rueben: Um, sure. Still doing it.
GM: You do know you’re full up on Stress, right?
Rueben: Ah. Well. Nevertheless.
GM: Okay, this is extremely dangerous, and if you fail and miss the pool you will die. But it’s up to you. Assault?
Rueben: Sounds right. And that’s a…3. Um.
Minerva: I’m going to spend my Edge to reduce his Stress!
Rueben: Whew.
GM: Let’s…um…maybe try not to do that in the future.
Rueben: That’s an idea. Alright, I’m obviously going to resist that outcome.
GM: I would hope so! Partial success, that reduces it to third level harm, you do land entirely in the pool, however, you slam into the water hard enough that you barely make it back to the surface, your head is spinning so badly. Mark level three harm ‘Serious concussion’. Luckily, there’s a lifeguard on duty and they leap in and help you out of the pool. And asking someone to call an ambulance for you. Let’s hope the guys don’t come down to the pool and try to finish you off, cause you are in no state to do much of anything. Roll your Body resistance roll to see how much stress you took on top of all that, although you do only have one free, so…unless you crit, you’re full again.