When you want to do something meaningful and difficult in this game, you generally use one of 9 actions, which are organized into 3 attributes. The actions have various levels of overlap, and sometimes there will be multiple actions that makes sense. The GM will probably suggest one action, but you can pick a different action. You ultimately decide what action you are doing, but the GM decides how much effect that action has toward the outcome you want, including no effect.
Mind
- Modify - Altering things intelligently, or creating them from raw materials. This includes electronic things such as records, along with physical.
- Understand - This is taking information that you have, and reorganizing it to deduce more information.
- Locate - Tracking down people, noticing things in front of you.
Social
- Connect - Interacting with people honestly. Maintaining a social network.
- Order - Commanding people, with both legitimate and illegitimate authority.
- Grift - Manipulating people with lies. Hiding the fact you are lying.
Body
- Grasp - Using your hands to do delicate things. Pickpocketing, cracking safes, etc.
- Sneak - Not being noticed while doing things.
- Assault - Using your body to do large movements, especially harm.
In addition to what the action does, you can use all those actions to gather information about whether or not someone else is currently doing those things, or how capable they seem at doing those things. For example, you could use Assault to estimate the difficulty of a fight by looking at someone and how they move, or Modify to deduce if electronic records have been modified, or Grift to see if someone is lying.
Each of those actions have a number of dots put into it, from 0 to 4. Those will control how many dice you add to an action roll.
You also have an attribute score, which consists of the one dot for each of the action that has at least one dot in it. For example, if you have two dots in Grasp, none in Sneak, and one in Assault, you would have two total dots in Body, one from Grasp and one from Assault. These are mainly used to make a resistance roll, which is what you use to try to recover from negative consequences.